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Pp Refactoring: Merged multipliers that do the same thing #29293
Pp Refactoring: Merged multipliers that do the same thing #29293
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!diffcalc |
!diffcalc |
!diffcalc |
Looks like a few changes in the catch sheet, albeit on an edge-case map (likely every map has some difference small enough to not appear in the sheet). Speaking of, how were the catch changes calculated out? |
It's very weird that it had any change, because I checked #1 player profile - and he had 0 difference on all maps |
Doesn't sqrt(900) assume there are only 900 strains? |
of course not |
This was made to avoid confusion - "which multiplier I have to change"?
Also, for consistency purposes all multipliers were renamed to
difficulty_multiplier